Social Computing and Learning
Central ideas behind Web 2.0
- Technical: Web as a Platform, Software as Service, Richer User Experience, Lightweight Computing Models, RSS, Add-ins (next week)
- Social: Everyone as Publisher, Harnassing Collective Intelligence, Folksonomy, Social Computing (e.g., Social Networking, Social Bookmarking) (this week)
newsweek pbwiki blogger myspace del.icio.us wikipedia
Collective Intelligence
Wikipedia - Folksonomy
eLearning 2.0
ClassTagCloud
Web 1.0 - Discussion groups, BBS
Social Networking
http://www.linkedin.com (Yahoo 360)
Social Bookmarking
http://del.icio.us (Yahoo MyWeb)
Search (Yahoo MyWeb)
http://www.swicki.com
http://www.rollyo.com
Central ideas of eLearning 2.0
- Extending the platform - e-Learning 2.0 is about using specialized software extensions developed by and for educators, as well as with rich, interactive digital resources.
- Facilitate Social Networking - e-Learning 2.0 is about enabling a social experience that recognizes the course is but one social-organizational group in a broader education environment.
- Enable Lifelong Learning - e-Learning 2.0 is about integrating the educational journey across a longer period of time through techniques such as "e-Portfolios"
- Create Network Learning Environments - e-Learning 2.0 is about moving beyond the course towards a more holistic conception of a networked learning environment
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